This info is pretty obvious but it's useful and I thought it would be nice to compile it in one place.
WIDE ANGLE
Captures a bigger area/looks less "real"
Makes things look bigger/more distortion
Has much larger depth of field. Good for run and gun since you don't have to focus all the time.
Emphasizes motion, especially z-axis motion
Minimizes camera shake (better for dolly shots, handheld)
LONG
Looks more "normal"
Supposedly more flattering for portraits/less distortion
Easier to get depth of field effects (blurred backgrounds)
Deemphasizes motion, especially z-axis motion
Emphasizes camera shake (worse for dolly shots/handheld, or use for effect)
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