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I think there are different reasons for this problem. One is the difficulty of translating from script into screen. Sure everything reads well on paper then you have to go film it and the character has got to be wearing something. Or those doors in Monsters Inc.... I'm probably the only one who finds the third act door chase annoying because the door rails don't allow for efficient random access. The only reason that dry cleaner mechanisms work is because someone plucks the clean clothes from the rail. But in the battle between drama and sense, drama wins every time.
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I think it comes down to what it means to make a world. World-making and film-making are two different things. In commercial filmmaking, the film usually takes precedence. But it is possible to imagine a film in which the world is consistent and internally coherent. Perhaps we should be reluctant to describe most filmmakers--bound as they are by the needs of their drama or audience--as makers of worlds. Perhaps it is more accurate to describe them as creators of novel dramatic situations. In my case, one of the reasons I think I'm creating a narrative and not a drama is that the world takes precedence over drama.
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